#if 0

class
{
public:

  MDFN_SoundBuffer(void);
  ~MDFN_SoundBuffer();

  void Clear(void);

  void SetChannels(int ch);

private:

  int channels;

  int32 Alloced;        // Size of memory backing the buffer, in sound frames.
  int32 InBufferCount;  // Number of sound frames currently in buffer.

  int16 *buffer;
} MDFN_SoundBuffer;

#endif
